12/7/2023 0 Comments Kerbal space program"They're aware when things are going significantly awry, and it's fun to watch the way that they're reacting to that stuff." "For example, I think there's four levels of panic rates now, and that's indexed to how many G-forces they're experiencing and what sort of fight regime they're in," Simpson added. With Kerbal Space Program 2, the team has extended "the levels of panic," Simpson said. "We need the Kerbonauts there to remind you that failure is actually laudable and funny, and then you should be having fun blowing up your rockets - because that is incidentally how you're going to learn to achieve greater things in the game," Nate Simpson, Kerbal Space Program 2's creative director at Intercept Games, told.
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